A year in the life of a Code Club
At Code Club we offer a new set of projects for every school term. Students will progress and learn coding whilst using their imagination and creativity. Our suggested flow of learning is – Terms 1 and 2 use Scratch to teach the basics of programming. Term 3 teach the basics of web development using HTML and CSS. Term 4 teach Python. A one year program for Code Club would look a little like this:
Term 1: Scratch
This term will take your club from a tour of the Scratch interface right through three levels of difficulty. The projects create games, animations and toys. There are basic exercises, as well as challenges to stretch those that can go further.
Term 2: Scratch – Advanced
This term will really stretch your club’s abilities requiring them to use what they learned in term one. The projects in this term have been designed to be very flexible. They encourage and require high levels of thought and creativity.
Term 3: HTML and CSS
In this term your club will learn how the building blocks of the web work, and will build their own website.
Term 4: Python
In this term we introduce your club to real life programming. We teach basic concepts via the fun of turtles, fractals and ciphers!
Our Projects and Curriculum
Our projects are written by programmers, and then tested with children at pilot schools. We asked these children to rate our projects and they told us they were 92% fun! When testing we look for air punches and fist bumps; that means they like them!
Note that all Code Clubs MUST be registered. Contact us to make that happen! If your Code Club doesn’t appear on the map on the Home page, it’s likely that it isn’t registered.
Many of our resources are mapped to hte Australia Curriculum: Digital technologies subject area. Check out our Australian Curriculum Map here!