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Catch a Sprite
In this 15 minute coding task, create a game of catch using various motion blocks. Great for beginners!
Download lesson plan PDF
What you will learn
- how to use event blocks
- how to use motion blocks
- how to use control blocks
Supporting material
Curriculum alignment for this project
Use this guide to see how Code Club delivers on the NDTC.
Download printable version of the Version 8.4 curriculum.