Back to Scratch projects

Catch a Sprite

In this 15 minute coding task, create a game of catch using various motion blocks. Great for beginners!

Download lesson plan PDF
Project

What you will learn

  • how to use event blocks
  • how to use motion blocks
  • how to use control blocks

What you will need

  • A computer capable of running Scratch 3
  • Scratch 3 (either online or offline )

Curriculum alignment for this project

Use this guide to see how Code Club delivers on the NDTC.