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Drone Planting

In this project, you will will create a game where a drone drops seeds to regenerate the bush with trees. This project was part of Moonhack 2020.

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What you will learn

    • How to use costumes
    • Using iteration (repetition)
    • User input
    • Using random function

What you will need

  • A computer capable of running Scratch 3
  • Scratch 3 (either online or offline)

Supporting material

Curriculum alignment for this project

Use this guide to see how Code Club delivers on the NDTC.

Years 3-4

Years 3-4

By the end of Year 4, students describe how a range of digital systems (hardware and software) and their peripheral devices can be used for different purposes. They explain how the same data sets can be represented in different ways. Students define simple problems, design and implement digital solutions using algorithms that involve decision-making and user input. They explain how the solutions meet their purposes. They collect and manipulate different data when creating information and digital solutions. They safely use and manage information systems for identified needs using agreed protocols and describe how information systems are used.

ACTDIK007 Partially meets

Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data

ACTDIK008 Partially meets

Recognise different types of data and explore how the same data can be represented in different ways

ACTDIP009 Partially meets

Collect, access and present different types of data using simple software to create information and solve problems

ACTDIP010 Meets

Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them

ACTDIP011 Meets

Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input

ACTDIP012 Partially meets

Explain how student solutions and existing information systems meet common personal, school or community needs

ACTDIP013 Meets

Plan, create and communicate ideas and information independently and with others, applying agreed ethical and social protocols