QLD Hide and Seek
Use Scratch to create a Where's Wally type game where the user will also learn about unique places in Queensland.
Download lesson plan PDFWhat you will learn
- How to incorporate different backdrops
- How to use broadcast functions
- How to manipulate sprites
Supporting material
Curriculum alignment for this project
Use this guide to see how Code Club delivers on the NDTC.
Years F-2
By the end of Year 2, students identify how common digital systems (hardware and software) are used to meet specific purposes. They use digital systems to represent simple patterns in data in different ways. Students design solutions to simple problems using a sequence of steps and decisions. They collect familiar data and display them to convey meaning. They create and organise ideas and information using information systems, and share information in safe online environments.
- ACTDIK001 Does not meet
Recognise and explore digital systems (hardware and software components) for a purpose
- ACTDIK002 Does not meet
Recognise and explore patterns in data and represent data as pictures, symbols and diagrams
- ACTDIP003 Does not meet
Collect, explore and sort data, and use digital systems to present the data creatively
- ACTDIP004 Meets
Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems
- ACTDIP005 Partially meets
Explore how people safely use common information systems to meet information, communication and recreation needs
- ACTDIP006 Partially meets
Create and organise ideas and information using information systems independently and with others, and share these with known people in safe online environments
Years 3-4
By the end of Year 4, students describe how a range of digital systems (hardware and software) and their peripheral devices can be used for different purposes. They explain how the same data sets can be represented in different ways. Students define simple problems, design and implement digital solutions using algorithms that involve decision-making and user input. They explain how the solutions meet their purposes. They collect and manipulate different data when creating information and digital solutions. They safely use and manage information systems for identified needs using agreed protocols and describe how information systems are used.
- ACTDIK007 Partially meets
Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data
- ACTDIK008 Does not meet
Recognise different types of data and explore how the same data can be represented in different ways
- ACTDIP009 Partially meets
Collect, access and present different types of data using simple software to create information and solve problems
- ACTDIP010 Meets
Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them
- ACTDIP011 Meets
Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input
- ACTDIP012 Meets
Explain how student solutions and existing information systems meet common personal, school or community needs
- ACTDIP013 Partially meets
Plan, create and communicate ideas and information independently and with others, applying agreed ethical and social protocols
Years 5-6
By the end of Year 6, students explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks. They explain how digital systems use whole numbers as a basis for representing a variety of data types. Students define problems in terms of data and functional requirements and design solutions by developing algorithms to address the problems. They incorporate decision-making, repetition and user interface design into their designs and implement their digital solutions, including a visual program. They explain how information systems and their solutions meet needs and consider sustainability. Students manage the creation and communication of ideas and information in collaborative digital projects using validated data and agreed protocols.
- ACTDIK014 Does not meet
Examine the main components of common digital systems and how they may connect together to form networks to transmit data
- ACTDIK015 Does not meet
Examine how whole numbers are used to represent all data in digital systems
- ACTDIP016 Does not meet
Acquire, store and validate different types of data, and use a range of software to interpret and visualise data to create information
- ACTDIP017 Partially meets
Define problems in terms of data and functional requirements drawing on previously solved problems
- ACTDIP018 Meets
Design a user interface for a digital system
- ACTDIP019 Partially meets
Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repitition)
- ACTDIP020 Partially meets
Implement digital solutions as simple visual programs involving branching, iteration (repitition)
- ACTDIP021 Does not meet
Explain how student solutions and existing information systems are sustainable and meet current and future local community needs
- ACTDIP022 Partially meets
Plan, create and communicate ideas and information, including collaboratively online, applying agreed ethical, social and technical protocols
download printable version of the Version 8.4 curriculum.